





A Simple Billboard Baker Tool for Unreal Engine packaged as a Content Plugin, that captures and bakes to textures the GBuffers Layers.
The tool works by simply positioning the subject actors in front of the SceneCaptures cameras and using an Editor Utility Widget to adjust some settings and Bake the textures. The tool also creates a Material Instance example that uses the baked textures to preview the result.
You can find the documentation and more information here:
https://www.artstation.com/blogs/briz/yYbA/simple-billboard-baker-documentation-dev-log-unreal-engine
And the project with some example showcase videos:
https://www.artstation.com/artwork/n0JgPK