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Simple Billboard Baker Tool - Unreal Engine

The tool's Editor Utility Widget

The tool's Editor Utility Widget

General showcase of how the tool works

Bake target single passes

Showcase of the SceneCapture2D settings

Using the tool to bake 3 different Example Assets: multiple MeetMats, JadeToad, and a bush composition of foliage assets from Megascan

A Simple Billboard Baker Tool for Unreal Engine packaged as a Content Plugin, that captures and bakes to textures the GBuffers Layers.
The tool works by simply positioning the subject actors in front of the SceneCaptures cameras and using an Editor Utility Widget to adjust some settings and Bake the textures. The tool also creates a Material Instance example that uses the baked textures to preview the result.
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You can get the plugin from here:
https://www.artstation.com/marketplace/p/Xk71p/simple-billboard-baker-tool-unreal-engine?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
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Documentation and more information about it here:
https://www.artstation.com/blogs/briz/yYbA/simple-billboard-baker-documentation-dev-log-unreal-engine

Date
April 11, 2023