Responsible for all in-engine renders, scene setup, lighting, set dressing, character's flying and packshot animations, cameras and scene look dev.
Worked on the very first iteration of scene layout and camera sequence.
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In-engine renders, lighting setup and some character look dev for all the videos below.
I recently had the pleasure to be part of the amazing team that was involved in the Heineken Silver Beer launch campaign.
We were tasked with creating numerous advertising spots for the pre-launch of the product. The brand had the original concept of approaching the metaverse in an ironic way simultaneously releasing a virtual beer served in their simulated brewery within `Decentraland`
I worked closely with CG artists, animators and compositors throughout the entire project. All the renders were done in Unreal Engine 4, which combined with mocap animations allowed for fast iterations. Here I've gathered the content I worked on.
Find out more about Framestore's involvement here:
https://www.framestore.com/work/heineken-silver?language=en