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Wobble distortion using multiple sine waves
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Distortion using noise
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Comparison of noise subtracted and added to the sdf shape
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Mirror coordinates before calculating sdf shapes
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Rotate Shapes
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Rotate Everything
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Coordinates duplicated as cells, with and without mirroring option
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Rotation Examples, rotation added after the mirroring
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Using the Material Function Library to create random morphing shapes.
Library Example 01
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Library Example 02
This is the Third Part of a 2D Sign Distance Field Material Function Library I created for Unreal Engine.
SDFs can be used in various different ways, in this case, they are very powerful and useful when creating materials. Here you can see different ways to manipulate the space used to sample the 2D SDF shapes.
Check out the blog post guide about this topic, where I explain everything you can see here as well as some tips for making your own Material Function Library.
https://www.artstation.com/blogs/briz/Ly6y/2d-sdf-manipulate-space-material-function-library-ue5
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Link to the first part if you need an introduction:
https://www.artstation.com/blogs/briz/mnRN/2d-sdf-basic-shapes-and-visualization-material-function-library-ue5
Link to the second part if you're interested in how these shapes can be combined:
https://www.artstation.com/blogs/briz/28br/2d-sdf-combine-shapes-material-function-library-ue5