Website powered by

Omni Debug Texture

Both Variant 1 and 2

Both Variant 1 and 2

Variant 2 Packed Channels

Variant 2 Packed Channels

Example Distortion

Example Distortion

Example Flipbook

Example Direction and Panning

Example Pivot, Rotate and Scale

Remapping Variant 2 Grayscale values with Uniform Colours and Colour Curves

Remapping Variant 2 Grayscale values with Uniform Colours and Colour Curves

What it looks like when tiling

What it looks like when tiling

I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.
I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.
I created two different variants; the first one features a diverse range of elements and utilises a visually appealing colour palette. The second one is a packed texture, with a different layer for each colour channel. The elements are separated based on the purpose and use case of their corresponding layer.

Download the Textures’ files here → https://fabriziobergamo.com/omni-debug-texture/

Date
August 27, 2025