
I cannot take credit for the function, it was posted in this forum https://tinyurl.com/3wkard7n
and here is WolframAlpha's link https://tinyurl.com/2p83ndvs
This is the first time I dive into the Pixel Processor node in Substance Designer, shut out to AndrewA1988 and the "Tone Curve Set" filter he uploaded on Substance Share, which helped me understand more functions in SD:
https://share-legacy.substance3d.com/libraries/6632
With this function, I could quickly remap the values of procedural noises, to give them a stylized treatment. This tool was heavily used in the making of the previous project I posted: https://www.artstation.com/artwork/6bOWRN