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Paint Height and Mask Layers using
a Landscape and Render Target
A Clouds Material exploration I worked on when UE4.26 was released with the new Volumetric Cloud component, which is able to interact with Sky Atmosphere, Sky Light, and directional light.
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The Material is divided into two main layers, one is using a volumetric texture to define the main shapes and details of the clouds, while the other one is a collection of different 2D textures used as masks to add and remove shapes as needed.
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Documentation below
https://docs.google.com/document/d/14qANAamgrqRf5UW1na_YyMo6sT3dY5IwbQW52WHlliA