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Sea of Clouds

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Paint Height and Mask Layers using
a Landscape and Render Target

Material Graph

Material Graph

Sample Cloud Texture Function

Sample Cloud Texture Function

Baked Volume Texture Noise used for the main layer of clouds

Baked Volume Texture Noise used for the main layer of clouds

Houdini VolumeVop Graph of the noise Volume Texture

Houdini VolumeVop Graph of the noise Volume Texture

A Clouds Material exploration I worked on when UE4.26 was released with the new Volumetric Cloud component, which is able to interact with Sky Atmosphere, Sky Light, and directional light.
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The Material is divided into two main layers, one is using a volumetric texture to define the main shapes and details of the clouds, while the other one is a collection of different 2D textures used as masks to add and remove shapes as needed.
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Documentation below
https://docs.google.com/document/d/14qANAamgrqRf5UW1na_YyMo6sT3dY5IwbQW52WHlliA

Date
November 28, 2022